Wednesday, September 24, 2008

Dressing surreal


consider the following 4 quotes:

"Surrealism had a great effect on me because then I realised that the imagery in my mind wasn't insanity. Surrealism to me is reality."
John Lennon

"Instead of stubbornly attempting to use surrealism for purposes of subversion, it is necessary to try to make of surrealism something as solid, complete and classic as the works of museums."
Salvador Dali

"To be a surrealist means barring from your mind all remembrance of what you have seen, and being always on the lookout for what has never been."
Rene Magritte

"Pure psychic automatism, by which an attempt is made to express, either verbally, in writing or in any other manner, the true functioning of thought. The dictation of thought, in the absence of all control by the reason, excluding any aesthetic or moral preoccupation."

Andre Breton

and apply to the following
Brief 2: Design  your headwear and makeup costume to wear at the great surrealist ball. They are to be worn with black attire.   Consider part A and Part B whollistically
Part A : Design and make headdress to wear to the Great Surrealist Ball an event being held in conjunction with the travelling Surrealist exhibition " Revolution by Night"- weighting 35% of module 

Part B: Design and execute a body/ face painting to work with headwear -weighting 15% of module
  • can use found objects- natural or industrial, offcuts, recycled elements and materials, and everyday household waste. e.g. bottles and containers, fruit nets, bread ties, bottle tops, ring pulls, corks, fabric, foam, wire, plants, paper, fabrics, polystyrene etc
  • can use printing, transfer techniques, surface decoration eg applique, beading,etc
  • Produce rendered mindmaps, thumbnails, drawings, models, samples, costume to illustrate concept.

Many designers have been influenced by the surrealist movement
including salvadore dali, horst horst, adelle lutz, issey miyake, antonio, leonor fini, cecil beaton, edouard benito, david bailey, jean cocteau, marcel rochas, lee bowery, manray, max ernst, christian lacroix, bert stern, elsa schiaparelli, theiry mugler, john galliano, paul dyson, marie laurie vicomtesse de noailles, doline dritsas, jean paul gaultier, stephen jones, germaine vittu, emme. eric braagaard, rei kawakubo, robyn beeche

Remember when costume designers create the look of each character by designing clothes and accessories that the actors will wear in the performance. Depending on the character's style and complexity, costumes may be made or revamped out of existing stock . Their designs need to faithfully reflect the personalities of the characters.
The shapes, colours and textures that a costume designer chooses make an immediate and powerful visual statement to the audience.
Costume designs also need to include any accessories such as canes, hats, gloves, shoes, jewelry or masks etc. These costume props add a great deal of visual interest to the overall costume design. They are often the items that truly distinguish one character from another.

Research Document min 500wds
With this project you are asked to produce a research document. The research document must be typed and bound in an A4 format and must be presented in a plastic sleeve book. Research documents will consist of the following.
1. An approprlate cover illustrating your completed product, it's title and your name and class.
2. A title page this may have a reduced illustration, appropriate quote, statement of Intent etc and the title of your product.
3. A list of contents page which outlines the chapters in your document.
4. Chapters or sectlons as follows:

The brief
  • your interpretation initial thoughts on the project
  • a personal statement of intent.
  • Your influences
  • 20 thumbnails min
  • ideas & rough development
  • notated illustrations and photographs of your prototypes
  • demonstrate and discuss the design process.
  • Discuss production process with special reference to materials, manufacture difficulties and how they were overcome.
  • Illustrate with photos where appropriate.
  • Costings, list materials, equipment and where appropriate labour costs.
  • Self assessment: It is essential you discuss in detail - strengths and weaknesses in your research, design, and manufacturing process in reference to how you overcame or might have better resolved problems encountered during the project. Tell us what you learnt trom the project!
  • week 1- 25/09/08 
class work
Clarifying and interpreting the brief
introduction of brief
what is meant by costume/wearable art?
What is surrealism and examples
Show galleries headress, historical, treacy, animals, shoes, miscellanous, recycling
show galleries surrealist hats, surrealist shoes, surrealist accessories, surrealist costumes,
14:00 - 14:40
getting in the mood
play idea generating game. put the following objects into a surreal location or performing a surreal function and draw your result
light switch
14:50- 15:30
play idea generating game. class to make a of list twenty five objects. write on the objects on cards. Turn face down shuffle and different class members to select two cards by chance. class to draw resulting thumbnails.

15:30- 15:50
professional garb game

15:50- 16:00
play Exquisite corpses


Collecting, organising and analysing information

continue with mindmapping and brainstorming.

Commence research.

Commence thumbnailing of headdress and body painting front and side elevations. 20 thumbnails required 16/10/08
  • week 2- 16/10/08
Clarifying and interpreting the brief
Use the design synetics techniques
continue to thumbnail
group work Create an A4 template for thumbnailing possibly portrait in format
group work brainstorm materials, types, where to find
video of triadic ballet, manray/ magritte/ robyn beech
show previous student work surrealist
erte ,fashion illustrators ,schlemmer, delaunay, erte alphabet, erte zodiac
Use six thinking hats to help you with design process.
Continue research, ideas generation and commence thumbnailling.
  • week 3- 23/10/08
Communicating ideas and information
class workshop statement of intent 100 words written
montage of influential images from magazines, research from web and library
thumbnails using template designed and standard figure/model
best thumbnails developed further through sketching or collage or a combination of both
mindmaps - how the idea has developed
samples of materials and techniques that may be used in the final selection
consider the shape of concept board and the hierarchy of information to be included
individual client / teacher consultation time
Continue research, ideas generation and thumbnailling .
organise visual material for preliminary presentation

  • week 4- 30/10/08
class workshop and client consultation time bring in materials to work on in class
Planning and organising activities
Working with others and in teams
homework: consider feedback from presentation and adjust and develop design where necessary
  • week 5= 06/11/08
class headwear workshop and client consultation time bring in materials to work on in class Identifying possible approaches to the design of wearable objects
Solving problems
  • week 6 13/11/08
body painting work shop and photographic documentation class workshop and client consultation time Refining the approach
Using mathematical ideas and techniques
Using technology
Using equipment
  • week  7 20/11/08
body painting work shop and photographic documentation class workshop and client consultation time Refining the approach
Using mathematical ideas and techniques
Using technology
Using equipment
Calculating material requirements and costs
  • week 8- 27/11/08 Final critique.
Submit for marking finished costume , thumbnails, design process, research in report, 3d models and test samples, photographic documentation accompanied by a 5 minute verbal presentation

Key competencies you will be assessed on:

Collecting, organising and analysing information
Clarifying and interpreting the brief
Communicating ideas and information
Designing and making a wearable object which is consistent with the selected approach and brief
Planning and organising activities
Identifying possible approaches to the design of wearable objects
Working with others and in teams
Working with client or user
Using mathematical ideas and techniques
Calculating material requirements and costs
Solving problems
Refining the approach
Using technology
Using equipment
Man Ray- Mister 6 seconds 56 minutes
Summary; A leading Surrealist, Man Ray revolutionised portrait and fashion photography. .Masterpiece Series

Dream girls : the photographs of Goy Bourdin (1928-1991) (59 min.)
Summary : Focuses on the dark side of Guy Bourdin's obsessional fashion photography, his eccentric, unique style that owes much to surrealism. He was best known for his work at Vogue over 30 years.

Miro : theatre of dreams / (57 min.) 
Summary: A survey of the Spanish painter Joan Miro. Miro speaks about the creative process and his sources of inspiration.

A game of chess with Marcel Duchamp (56 min.)
Summary: Looks at the life of French artist Marcel Duchamp who is known as the godfather of surrealism and dadaism.

Max Ernst and the Surrealist revolution (25 min.)
Details: Max Ernst was one artist who was the most closely associated with the Surrealist Group in Paris in the 1920's and 1930's. David Batchelor looks at the relationship between Ernst's paradramatic surrealist pictures and the social and political committments of the group. Batchelor looks at how Ernst developed the technique of collage, grattage and frottage which relied on "random" events suggesting or establishing images.

Five themes and variations in the work of Eduardo  (59 min.) 
Summary: Surveys the work of Paolozzi since the 1940s under five headings: Surrealism, Classicism, Waste, Ethnography and Time.

Un chien andalon (17 min.)  
Summary: A masterpiece of surreal filmmaking this classic is a synthesis of montage, emulating the logic of a dream. Bunuel has edited together seemingly unrelated imagery as visual non sequitur, making pointed satire of his favourite targets: the Catholic Church, bourgeois culture and Facism.


Fashion and surrealism by Martin, Richard Publication Details: New York, NY : Rizzoli, 1987.
Description: 238 p. : ill. (some col.) "Published in conjunction with an exhibition at the Fashion Institute of Technology, October 30. 1987 - January 23, 1988" -- t.p.

The Waking dream : fantasy and the surreal in graphic art, 1450-1900 /
Edition: ISBN: 0394497589 :

Phaidon encyclopedia of surrealism /by Passeron, Rene
ISBN: 0714818984 :0714819123
Phaidon encyclopedia of surrealism /
by Passeron, Rene
Publication Details: 
Oxford : Phaidon, 1978.
288p : ill(some col), facsim, ports(1 col) ; 24cm.
Translation of: 'Encyclopedie du surrealisme'. Paris : Somogy, 1975
0714818984 :
Additional Authors: 
Griffiths, John, b.1937
Other Title: 
[Encyclopedie du surrealisme. English]
Previous Titles: 
Encyclopedia of surrealism
Dynix BIB number: 205101


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